JISAR

Journal of Information Systems Applied Research

Volume 8

V8 N1 Pages 4-18

April 2015


Cyberbullying or normal game play? Impact of age, gender, and experience on cyberbullying in multi-player online gaming environments: Perceptions from one gaming forum


Meg Fryling
Siena College
Loudonville, NY 12211, USA

Jami Lynn Cotler
Siena College
Loudonville, NY 12211, USA

Jack Rivituso
Siena College
Loudonville, NY 12211, USA

Lauren Mathews
Siena College
Loudonville, NY 12211, USA

Shauna Pratico
Siena College
Loudonville, NY 12211, USA


Abstract: This paper includes preliminary findings from a research study to investigate perceptions among adolescents and adults regarding prevalence, seriousness, and psychological impact of cyberbullying in multi-player online gaming environments. A survey was administered including questions regarding what gamers believe constitutes cyberbullying in online gaming environments, whether they have experienced cyberbullying in this space (i.e. witness, victim, or bully), and what, if any, psychological effects those experiences have had on them. The survey was posted to the Animal Crossing Community gaming forum and was completed by 1,033 respondents who report playing a variety of online games, in a variety of content levels (i.e. “early childhood” to “adult content”). Analyzing data from adolescent and adult respondents (ages 12-70) indicate that cyberbullying does occur in the online game space and can have negative psychological effects. In addition, an emergent theme from this research is that age, gender, and experience play an important role in perceptions regarding the frequency, seriousness, and impact of cyberbullying in online gaming environments.

Keywords: cyber abuse, cyberbullying, electronic bullying, gaming, gender, MMORPG

Download this article: JISAR - V8 N1 Page 4.pdf


Recommended Citation: Fryling, M., Cotler, J. L., Rivituso, J., Mathews, L., Pratico, S. (2015). Cyberbullying or normal game play? Impact of age, gender, and experience on cyberbullying in multi-player online gaming environments: Perceptions from one gaming forum. Journal of Information Systems Applied Research, 8(1) pp 4-18. http://jisar.org/2015-8/ ISSN: 1946-1836. (A preliminary version appears in The Proceedings of CONISAR 2014)